Тереться сракотаном об траву уже сейчас в стабильной можно, или ты про какую-то другую анимацию?
Сообщение отредактировал Mariachi: 17 July 2013 - 08:04
Отправлено 17 July 2013 - 08:03
Тереться сракотаном об траву уже сейчас в стабильной можно, или ты про какую-то другую анимацию?
Сообщение отредактировал Mariachi: 17 July 2013 - 08:04
Отправлено 17 July 2013 - 10:56
Отправлено 17 July 2013 - 14:16
Отправлено 19 July 2013 - 14:21
В дев версии русский язык появился.
Отправлено 19 July 2013 - 16:05
В дев версии русский язык появился.Вроде нет, я проверил не нашел.
Отправлено 19 July 2013 - 16:09
Там в стиме нужно вроде переключать, не?Вроде нет, я проверил не нашел.
Отправлено 19 July 2013 - 16:11
Русский язык,а не руссификацию.Т.Е в чат можно по русски писать.
Отправлено 19 July 2013 - 16:17
В ручную я русифицировал,но язык частично есть.
Редактор на Русском.В чат не пробовал,попробую отпишусь.Уже прогресс по языку, может в ближайшем патче и появится полностью.
P.S. Проверил, чат работает на Русском
Кто не знает как вручную русифицировать Арма3? Вот ссылка, здесь все ясно описано и показано
Опробовал чат еще раз,когда пишу текст на Русском, в игре его не видно.
Сообщение отредактировал Ystas: 19 July 2013 - 22:53
Отправлено 23 July 2013 - 16:54
Отправлено 24 July 2013 - 17:29
Some additional notes about changes made to AI. Some fixes/features were included partly before public Alpha, but waited on changes in other departments and proper integration into gameplay, thus did not make it to the official changelogs. Quote Originally Posted by Dr. Hladik View Post New types of obstacles for pathfinding - objects that only some types of units can get over (i.e. only soldiers, only soldiers or tanks, only boats) Improved pre-processing of terrain for path-planning Path planning for divers - makign them makigate underwater AI not wasting rockets on infantry Flashlights affect AI detection - Flashlights help you to detect enemy, but also reveals you AI is properly using weapon optics to find enemy - Including Thermal Optics Improved how night changes the chance to spot enemy Fixed that AI was using binoculars on close distance Silencers decreasing audibility AI mines detection and avoidance AI using hand grenades more AI able to use grenade launchers - they will engage with UGLs Blackhawk gunners are more capable while searching for new targets - done in OA and merged Helicopters pilots prefer not to crash to trees and hills - but reserve the right to do so Small improvements of helicopter attack pattern - less dive-bombing Boats able to navigate around piers Fixed some cases of AI stuck in fleeing Improved AI ability to to send medic AI using first aid kit AI will not shoot you through bushes, if he did not see you before - fixed in OA and merged AI can drive physx vehicles Loiter waypoint AI will also assign secondary turrets AI will not disembark to change position in vehicle - if possible AI will not take your commanding role in vehicle Improved how particles are decreasing chance to spot enemy AI visibility in new fog Fixed: AI not able to open doors in some buildings New system for AI roads creation Improved AI commanding - selection of cover point on position where you are sending soldier to Improved weapon selection - based on time needed to lock missile or turn vehicle; done in TKOH and merged These are not the all the changes, just those I could remember at home at this late hour. Some other changes that are WIP. currently not deployed. N.B. Not all tweaks are guaranteed to ever make it into the final build, depending on validation. Also note, many features need a lot of parameters properly configured and it takes time to balance them. Quote Originally Posted by Dr. Hladik View Post AI not using pistol, when it should not - in some stage of releasing, WIP Grass is decreasing chance to spot enemy - in some stage of releasing, WIP AI prefer crouch stance while engaging - WIP, to be released Decreased visibility of shooting - so AI does not find you instantly after killing one of them and also now each shoot close to enemy will decrease error of guessed position - WIP, to be released
This data set is the patch candidate for tomorrow's release Fixed: Persistent task notification Supply parachutes now have correct colors per sides Camo version of UH-80 is now listed as made by BI Corrected position for optics, coaxial machinegun made on correct place (AMV) Fixed: Undefined variable error when engaging the spotters (Showcase Infantry) Fixed: No artillery rounds were hitting the village at the end of the mission (Showcase Infantry) Roadcone and Roadbarrier lights are now operationalОтправлено 25 July 2013 - 16:02
Когда ждать перевода?
Отправлено 25 July 2013 - 16:21
Когда ждать перевода?
WIP. Как только так сразу. Что за претензии?)
Отправлено 25 July 2013 - 16:24
Не претензия а обычный вопрос.
Сообщение отредактировал AKM_39: 25 July 2013 - 16:24
Отправлено 25 July 2013 - 17:15
Здесь перечислены все изменения и дополнения
3.com/spotrep-00008Сообщение отредактировал Consum: 25 July 2013 - 17:16
Отправлено 25 July 2013 - 19:50
Отправлено 25 July 2013 - 21:12
Спасибо за оперативный перевод
Отправлено 26 July 2013 - 15:55
Сообщение отредактировал kirilldjan: 26 July 2013 - 15:55
Отправлено 26 July 2013 - 17:29
Отправлено 26 July 2013 - 21:06
Камаз помыли.А сетку я уже сделал
Кстате моя сетка поточнее будет.
Отправлено 27 July 2013 - 18:13
Люди сделайте обзор бетты полный где будет редактор и остальная муть. а то по Альфе есть а вот по бете нет