1)You are spotted,means stealth are ruined already
2)You are not uses a covers.
Snipers have lack of ammo(Only 15 rounds).Their effectiveness are only spotter near.Every bullet counts.
Marksmans have SOS either,and much more rounds.Actually no sense to use is in same way as sniper rifle,because at 600-800 meters bullet loss their efficiency,also 1st zoom level(2nd level mostly use as binocular) and range ajustment are much better that MRCO in marksman role.
I actually wanna to remove optic from AutoRifleman,but LMG recoil doesn't works properly,they should have less recoil that assault rifles cause higher mass and usage of bipod,but ingame this works in another way.
-Class limitation is an great idea actually.Many our members suggest that.But for both sides as well.Each item must be limited.Optics,LMG,RPG,Sniper Rifles etc etc
We try to use default loadouts means - Katiba,Zafir and ABR/ACOgrn and ARCO for REDs,MK20,Mk200 and ABR/ACOgrn and MRCO for Greens and MX series/HAMR ACO and Holosights for Blue.There is Tavor series unused yet,but IDK what faction they are(In classes - ACOgrn and ARCO,looking like Reds weapon).Some have stronger weapons,some weaker,but actually this makes game much more interesting.
About the heli - there was idea to fill them with parachutes and use it.But they are failed - mass paradrop caused a server crush,but idea was great.Well jeeps to balance requests much more rockets in RPG loadout,but if it's happens - they uses as anti-inafantry weapon,this even worse that usage of trucks,right?
Сообщение отредактировал samogon: 30 June 2013 - 14:23