Работает со всеми ПУ с позиции стоя и с колена:
anti_stance_up_bug =
{
params ["_unit"];
while {alive _unit} do
{
waitUntil
{
sleep 0.5;
(animationState _unit in ["amovpknlmstpsraswlnrdnon_amovppnemstpsnonwnondnon","amovpercmstpsraswlnrdnon_amovppnemstpsnonwnondnon"])
};
sleep 0.3;
if (primaryWeapon _unit isNotEqualTo "") then
{
_unit selectWeapon (primaryWeapon _unit);
} else
{
if (handgunWeapon _unit isNotEqualTo "") then
{
_unit selectWeapon (handgunWeapon _unit);
} else
{
if (binocular _unit isNotEqualTo "") then
{
_unit selectWeapon (binocular _unit);
} else
{
_unit action ["SwitchWeapon", _unit, _unit, 100];
};
};
};
};
};
[player] spawn anti_stance_up_bug;
Edited by Ibragim, 22 October 2021 - 16:34.











