class Wounds {
tex[] = {};
mat[] = {"ca\characters\data\hhl.rvmat", "ca\characters\data\us_hhl_wound1.rvmat", "ca\characters\data\us_hhl_wound2.rvmat", "lib\LIB_sov_characters\sov_soldier_0.rvmat", "lib\LIB_sov_characters\sov_soldier_0_w1.rvmat", "lib\LIB_sov_characters\sov_soldier_0_w2.rvmat"};
Зеленым выделил, это модель униформы? или модель юнита?
Красным выделил. у тебя это есть?
арму запускать с колючем так:
arma3.exe -showScriptErrors -showNoScriptErrors -nosplash -mod=
Я думаю это скелет солдата?!Вот я закачал полностью мою папку с конфигом и текстурами. Здесь можно посмотреть и вам станет понятнее
Пожалуйста Войдите или Зарегистрируйтесь чтобы увидеть скрытое содержание
Я пробовал добавить опять этот class Wounds ( Выдаёт ошибку Cannot Load material file \mycharacters\Sov_officer_0.rvmat). А полностью конфиг сейчас написал так :
#define private 0
#define protected 1
#define public 2
#define true 1
#define false 0
#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7
class CfgPatches {
units[] = {"LIB_SOV_major", "LIB_SOV_podpolkownik ", "LIB_SOV_polkownik"};
weapons[] = {"Soviet_major", "Soviet_podpolkownik", "Soviet_polkownik" };
requiredVersion = 0.1;
requiredAddons[] = {"LIB_core", "LIB_sov_infantry", "lib_weapons" , "A3_Characters_F_BLUFOR","myCharacters" };
};
class CfgVehicles {
class CAManBase; // External class reference
class SoldierEB : CAManBase {
class ViewPilot; // External class reference
};
class LIB_sov_soldier_base : SoldierEB {
canCarryBackPack = 1;
backpack = "";
languages[] = {LIB_SU};
identityTypes[] = {"LIB_Glasses", "Head_LIB_SOV", "Head_LIB_SOV_CO", "Head_LIB_INS"};
portrait = "LIB\LIB_sov_characters\data\ico\sov_soldier_picture.paa";
// internal camera viewing limitations
class ViewPilot : ViewPilot {
initFov = 0.7;
minFov = 0.25;
maxFov = 1.1;
initAngleX = 8;
minAngleX = -85;
maxAngleX = 85;
initAngleY = 0;
minAngleY = -150;
maxAngleY = 150;
};
class Wounds {
tex[] = {};
mat[] = {"ca\characters\data\hhl.rvmat", "ca\characters\data\us_hhl_wound1.rvmat", "ca\characters\data\us_hhl_wound2.rvmat", "lib\LIB_sov_characters\sov_soldier_0.rvmat", "lib\LIB_sov_characters\sov_soldier_0_w1.rvmat", "lib\LIB_sov_characters\sov_soldier_0_w2.rvmat"};
};
};
class LIB_SOV_major : LIB_sov_soldier_base {
scope = public;
accuracy = 3.9; // accuracy needed to recognize type of this target
displayName = "$STR_LIB_SOV_major";
nakedUniform = "U_BasicBody";
uniformClass = "Soviet_major";
class Wounds {
tex[] = {};
mat[] = {"ca\characters\data\hhl.rvmat", "ca\characters\data\us_hhl_wound1.rvmat", "ca\characters\data\us_hhl_wound2.rvmat", "\myCharacters\sov_officer_0.rvmat", "\myCharacters\sov_officer_0_w1.rvmat", "\myCharacters\sov_officer_0_w2.rvmat"};
};
weapons[] = { "lib_tt33", "LIB_Binocular_SU", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch"};
magazines[] = {"lib_35rnd_762x25", "lib_35rnd_762x25", "lib_35rnd_762x25", "lib_35rnd_762x25", "lib_35rnd_762x25", "lib_35rnd_762x25", "lib_8Rnd_762x25", "lib_8Rnd_762x25", "lib_8Rnd_762x25", "lib_8Rnd_762x25", "lib_8Rnd_762x25"};
respawnWeapons[] = { "lib_tt33", "LIB_Binocular_SU", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch"};
respawnMagazines[] = {"lib_35rnd_762x25", "lib_35rnd_762x25", "lib_35rnd_762x25", "lib_35rnd_762x25", "lib_35rnd_762x25", "lib_35rnd_762x25", "lib_8Rnd_762x25", "lib_8Rnd_762x25", "lib_8Rnd_762x25", "lib_8Rnd_762x25", "lib_8Rnd_762x25"};
};
class LIB_SOV_podpolkownik : LIB_sov_soldier_base {
scope = public;
accuracy = 3.9; // accuracy needed to recognize type of this target
displayName = "$STR_LIB_SOV_podpolkownik";
nakedUniform = "U_BasicBody";
uniformClass = "Soviet_podpolkownik";
class Wounds {
tex[] = {};
mat[] = {"ca\characters\data\hhl.rvmat", "ca\characters\data\us_hhl_wound1.rvmat", "ca\characters\data\us_hhl_wound2.rvmat", "\myCharacters\sov_officer_0.rvmat", "\myCharacters\sov_officer_0_w1.rvmat", "\myCharacters\sov_officer_0_w2.rvmat"};
};
weapons[] = {"lib_ppsh41_m", "lib_tt33", "LIB_Binocular_SU", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch"};
magazines[] = {"lib_35rnd_762x25", "lib_35rnd_762x25", "lib_35rnd_762x25", "lib_35rnd_762x25", "lib_35rnd_762x25", "lib_35rnd_762x25", "lib_8Rnd_762x25", "lib_8Rnd_762x25", "lib_8Rnd_762x25", "lib_8Rnd_762x25", "lib_8Rnd_762x25"};
respawnWeapons[] = {"lib_ppsh41_m", "lib_tt33", "LIB_Binocular_SU", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch"};
respawnMagazines[] = {"lib_35rnd_762x25", "lib_35rnd_762x25", "lib_35rnd_762x25", "lib_35rnd_762x25", "lib_35rnd_762x25", "lib_35rnd_762x25", "lib_8Rnd_762x25", "lib_8Rnd_762x25", "lib_8Rnd_762x25", "lib_8Rnd_762x25", "lib_8Rnd_762x25"};
};
class LIB_SOV_polkownik : LIB_sov_soldier_base {
scope = public;
accuracy = 3.9; // accuracy needed to recognize type of this target
displayName = "$STR_LIB_SOV_polkownik";
nakedUniform = "U_BasicBody";
uniformClass = "Soviet_polkownik";
class Wounds {
tex[] = {};
mat[] = {"ca\characters\data\hhl.rvmat", "ca\characters\data\us_hhl_wound1.rvmat", "ca\characters\data\us_hhl_wound2.rvmat", "\myCharacters\sov_officer_0.rvmat", "\myCharacters\sov_officer_0_w1.rvmat", "\myCharacters\sov_officer_0_w2.rvmat"};
};
weapons[] = {"lib_ppsh41_m", "lib_tt33", "LIB_Binocular_SU", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch"};
magazines[] = {"lib_35rnd_762x25", "lib_35rnd_762x25", "lib_35rnd_762x25", "lib_35rnd_762x25", "lib_35rnd_762x25", "lib_35rnd_762x25", "lib_8Rnd_762x25", "lib_8Rnd_762x25", "lib_8Rnd_762x25", "lib_8Rnd_762x25", "lib_8Rnd_762x25"};
respawnWeapons[] = {"lib_ppsh41_m", "lib_tt33", "LIB_Binocular_SU", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch"};
respawnMagazines[] = {"lib_35rnd_762x25", "lib_35rnd_762x25", "lib_35rnd_762x25", "lib_35rnd_762x25", "lib_35rnd_762x25", "lib_35rnd_762x25", "lib_8Rnd_762x25", "lib_8Rnd_762x25", "lib_8Rnd_762x25", "lib_8Rnd_762x25", "lib_8Rnd_762x25"};
};
};
class cfgWeapons {
class Uniform_Base; // External class reference
class UniformItem; // External class reference
class Soviet_major : Uniform_Base {
scope = public;
displayName = "RA Major";
picture = "myCharacters\data\ico\Soviet_major_icon_ca.paa";
model = "myCharacters\lib_sov_officer_base.p3d";
hiddenSelections[] = {"decal_guards", "decal_medal_of_valor", "decal_order_red_banner", "decal_wound_stripes", "decal_straps_artleit", "decal_straps_capt", "decal_straps_leit", "decal_straps_stleit", "eqip_binocular_case", "eqip_helmet", "eqip_forage_cap", "eqip_holster", "eqip_officer_tablet", "eqip_ppsh_box_mag_right", "eqip_officer_cap"};
hiddenSelectionsTextures[] = {"", "", "", "", "", "", "myCharacters\data\sov_officer_1_co.paa", "", "myCharacters\data\sov_eqipment_3_co.paa", "myCharacters\data\sov_eqipment_1_co.paa", "", "myCharacters\data\sov_eqipment_0_co.paa", "myCharacters\data\sov_eqipment_0_co.paa", "myCharacters\data\sov_eqipment_3_co.paa", ""};
class ItemInfo : UniformItem {
uniformModel = "-";
uniformClass = "Soviet_major";
containerClass = "Supply20";
mass = 80;
};
};
class Soviet_podpolkownik : Uniform_Base {
scope = public;
displayName = "RA Podpolkownik";
picture = "myCharacters\data\ico\Soviet_podpolkownik_icon_ca.paa";
model = "myCharacters\lib_sov_officer_base.p3d";
hiddenSelections[] = {"decal_guards", "decal_medal_of_valor", "decal_order_red_banner", "decal_wound_stripes", "decal_straps_artleit", "decal_straps_capt", "decal_straps_leit", "decal_straps_stleit", "eqip_binocular_case", "eqip_helmet", "eqip_forage_cap", "eqip_holster", "eqip_officer_tablet", "eqip_ppsh_box_mag_right", "eqip_officer_cap"};
hiddenSelectionsTextures[] = {"", "myCharacters\data\sov_decal_medal_of_valor_ca.paa", "", "", "", "", "", "myCharacters\data\sov_officer_1_co.paa", "myCharacters\data\sov_eqipment_3_co.paa", "myCharacters\data\sov_eqipment_1_co.paa", "", "myCharacters\data\sov_eqipment_0_co.paa", "myCharacters\data\sov_eqipment_0_co.paa", "myCharacters\data\sov_eqipment_3_co.paa", ""};
class ItemInfo : UniformItem {
uniformModel = "-";
uniformClass = "Soviet_podpolkownik";
containerClass = "Supply20";
mass = 80;
};
};
class Soviet_polkownik : Uniform_Base {
scope = public;
displayName = "RA Polkownik";
picture = "myCharacters\data\ico\Soviet_polkownik_icon_ca.paa";
model = "myCharacters\lib_sov_officer_base.p3d";
hiddenSelections[] = {"decal_guards", "decal_medal_of_valor", "decal_order_red_banner", "decal_wound_stripes", "decal_straps_artleit", "decal_straps_capt", "decal_straps_leit", "decal_straps_stleit", "eqip_binocular_case", "eqip_helmet", "eqip_forage_cap", "eqip_holster", "eqip_officer_tablet", "eqip_ppsh_box_mag_right", "eqip_officer_cap"};
hiddenSelectionsTextures[] = {"", "myCharacters\data\sov_decal_medal_of_valor_ca.paa", "myCharacters\data\sov_decal_order_red_banner_ca.paa", "", "", "myCharacters\data\sov_officer_1_co.paa", "", "", "myCharacters\data\sov_eqipment_3_co.paa", "", "", "myCharacters\data\sov_eqipment_0_co.paa", "myCharacters\data\sov_eqipment_0_co.paa", "myCharacters\data\sov_eqipment_3_co.paa", "myCharacters\data\soviet_furajka_co.paa"};
class ItemInfo : UniformItem {
uniformModel = "-";
uniformClass = "Soviet_polkownik";
containerClass = "Supply20";
mass = 80;
};
};
};
Сообщение отредактировал konsul1: 08 September 2015 - 18:14