Возможно использовать самого игрока как источник помех для раций и дв.
Причем включать глушилку и выключать через addaction
Если да, то подскажите как ибо ищу в интернете уже часа 2 и максимум наткнулся на грушилку через тригер и через объекты с названием jammer.
if (!hasInterface) exitwith {};
waituntil {!isnull player};//Define the variables along with their default values._jammers = param [0, [objNull], [[objNull]]];_rad = param [1, 1000, [0]];_strength = param [2, 50, [0]] - 1; // Minus one so that radio interference never goes below 1 near the edge of the radius (which is the default for TFAR)._debug = param [3, false, [true]];//compare distances between jammers and player to find nearest jammer and set it as _jammer_jammerDist = {_jammer = objNull;_closestDist = 1000000;{if (_x distance player < _closestdist) then {_jammer = _x;_closestDist = _x distance player;};} foreach _jammers;_jammer;};_jammer = call _jammerDist;// While the Jamming Vehicle is not destroyed, loop every 5 secondswhile {alive _jammer} do{// Set variables_dist = player distance _jammer;_distPercent = _dist / _rad;_interference = 1;_sendInterference = 1;if (_dist < _rad) then {_interference = _strength - (_distPercent * _strength) + 1; // Calculat the recieving interference, which has to be above 1 to have any effect._sendInterference = 1/_interference; //Calculate the sending interference, which needs to be below 1 to have any effect.};// Set the TF receiving and sending distance multipliersplayer setVariable ["tf_receivingDistanceMultiplicator", _interference];player setVariable ["tf_sendingDistanceMultiplicator", _sendInterference];// Debug chat and marker./*if (_debug) then {deletemarkerLocal "CIS_DebugMarker";deletemarkerLocal "CIS_DebugMarker2";//Area marker_debugMarker = createmarkerLocal ["CIS_DebugMarker", position _jammer];_debugMarker setMarkerShapeLocal "ELLIPSE";_debugMarker setMarkerSizeLocal [_rad, _rad];//Position Marker_debugMarker2 = createmarkerLocal ["CIS_DebugMarker2", position _jammer];_debugMarker2 setMarkerShapeLocal "ICON";_debugMarker2 setMarkerTypeLocal "mil_dot";_debugMarker2 setMarkerTextLocal format ["%1", _jammer];systemChat format ["Distance: %1, Percent: %2, Interference: %3, Send Interference: %4", _dist, 100 * _distPercent, _interference, _sendInterference];systemChat format ["Active Jammer: %1, Jammers: %2",_jammer, _jammers];//copyToClipboard (str(Format ["Distance: %1, Percent: %2, Interference: %3", _dist, 100 * _distPercent, _interference]));};*/// Sleep 5 seconds before running againsleep 5.0;//Only run this if there are multiple jammers.if (count _jammers > 1) then {//Check if all of the jammers are still alive. If not, remove it from _jammers.{if (!alive _x AND count _jammers > 1) then {_jammers = _jammers - [_x]};} foreach _jammers;//Check for closest jammer_jammer = call _jammerDist;};};//Set TFR settings back to normal before exiting the scriptplayer setVariable ["tf_receivingDistanceMultiplicator", 1];player setVariable ["tf_sendingDistanceMultiplicator", 1];