Как прописать в ините солдету определённую анимацию?
Я пишу 0 = this spawn{_this switchMove"анимка";}; но не все работают. Анимки я беру из консоли редактора.
0 = this spawn{_this switchMove"Acts_A_OUT_briefing";};
0 = this spawn{_this switchMove"Acts_Abuse_abuser";};
0 = this spawn{_this switchMove"Acts_Abuse_abusing";};
0 = this spawn{_this switchMove"Acts_Abuse_Akhanteros";};
0 = this spawn{_this switchMove"Acts_Abuse_Lacey";};
0 = this spawn{_this switchMove"Acts_Abuse_Lacey2";};
0 = this spawn{_this switchMove"Acts_Abuse_Lacey3";};
0 = this spawn{_this switchMove"Acts_Abuse_Lacey4";};
0 = this spawn{_this switchMove"Acts_Abuse_Lacey5";};
0 = this spawn{_this switchMove"Acts_AidlPercMstpSlowWrflDnon_pissing";};
0 = this spawn{_this switchMove"Acts_AidlPercMstpSlowWrflDnon_warmup01";};
0 = this spawn{_this switchMove"Acts_AidlPercMstpSlowWrflDnon_warmup02";};
0 = this spawn{_this switchMove"Acts_AidlPercMstpSlowWrflDnon_warmup03";};
0 = this spawn{_this switchMove"Acts_AidlPercMstpSlowWrflDnon_warmup04";};
0 = this spawn{_this switchMove"Acts_AidlPercMstpSlowWrflDnon_warmup05";};
0 = this spawn{_this switchMove"Acts_AidlPercMstpSlowWrflDnon_warmup_loop";};
0 = this spawn{_this switchMove"Acts_B _briefings";};
0 = this spawn{_this switchMove"Acts_B _hub01_briefing";};
0 = this spawn{_this switchMove"Acts_B_M01_briefing";};
0 = this spawn{_this switchMove"Acts_B_M02_briefing";};
0 = this spawn{_this switchMove"Acts_B_M03_briefing";};
0 = this spawn{_this switchMove"Acts_B_M05_briefing";};
0 = this spawn{_this switchMove"Acts_B_m06_briefing";};
0 = this spawn{_this switchMove"Acts_B_out2_briefing";};
0 = this spawn{_this switchMove"Acts_BoatAttacked01";};
0 = this spawn{_this switchMove"Acts_BoatAttacked02";};
0 = this spawn{_this switchMove"Acts_BoatAttacked03";};
0 = this spawn{_this switchMove"Acts_BoatAttacked04";};
0 = this spawn{_this switchMove"Acts_BoatAttacked05";};
0 = this spawn{_this switchMove" Acts_BootKoreShootingRange_Adams ";};
"Acts_BootKoreShootingRange_Adams"
0 = this spawn{_this switchMove" Acts_BootKoreShootingRange_Lacey ";};
"Acts_BootKoreShootingRange_Lacey"
0 = this spawn{_this switchMove" Acts_BootKoreShootingRange_Lacey1 ";};
0 = this spawn{_this switchMove" Acts_BootKoreShootingRange_Lacey2 ";};
0 = this spawn{_this switchMove" Acts_BootKoreShootingRange_Lacey3";};
0 = this spawn{_this switchMove" Acts_BootKoreShootingRange_Lacey4 ";};
0 = this spawn{_this switchMove" Acts_C_in1_briefing ";};
0 = this spawn{_this switchMove" Acts_carFixingWheel ";};
0 = this spawn{_this switchMove" Acts_CominginSpeakingWalkingOut_1 ";};
0 = this spawn{_this switchMove" Acts_CominginSpeakingWalkingOut_10 ";};
0 = this spawn{_this switchMove" Acts_CominginSpeakingWalkingOut_11 ";};
0 = this spawn{_this switchMove" Acts_CominginSpeakingWalkingOut_2 ";};
0 = this spawn{_this switchMove" Acts_CominginSpeakingWalkingOut_3 ";};
0 = this spawn{_this switchMove" Acts_CominginSpeakingWalkingOut_4 ";};
0 = this spawn{_this switchMove" Acts_CominginSpeakingWalkingOut_5 ";};
0 = this spawn{_this switchMove" Acts_CominginSpeakingWalkingOut_6 ";};
0 = this spawn{_this switchMove" Acts_CominginSpeakingWalkingOut_7 ";};
0 = this spawn{_this switchMove" Acts_CominginSpeakingWalkingOut_8 ";};
0 = this spawn{_this switchMove" Acts_CominginSpeakingWalkingOut_9 ";};
0 = this spawn{_this switchMove" Acts_CrouchGetLowGesture ";};
0 = this spawn{_this switchMove" Acts_CrouchingCoveringRifle01 ";};
0 = this spawn{_this switchMove" Acts_CrouchingFiringLrftRifle01 ";};
0 = this spawn{_this switchMove" Acts_CrouchingFiringLrftRifle02 ";};
0 = this spawn{_this switchMove" Acts_CrouchingFiringLrftRifle03 ";};
0 = this spawn{_this switchMove" Acts_CrouchingFiringLrftRifle04 ";};
0 = this spawn{_this switchMove" Acts_CrouchingidleRifle01";};
0 = this spawn{_this switchMove" Acts_CrouchingReloadingRifle01";};
0 = this spawn{_this switchMove" Acts_CrouchingWatchingRifle01";};
0 = this spawn{_this switchMove" Acts_CrouchingWatchingRifle02";};
0 = this spawn{_this switchMove" Acts_Ending_Adams1";};
0 = this spawn{_this switchMove" Acts_Ending_Adams2";};
0 = this spawn{_this switchMove" Acts_Ending_Adams3";};
0 = this spawn{_this switchMove" Acts_Ending_Lacey1";};
0 = this spawn{_this switchMove" Acts_Ending_Lacey2";};
0 = this spawn{_this switchMove" Acts_Ending_Lacey3";};
0 = this spawn{_this switchMove" Acts_EpicSplit";};
0 = this spawn{_this switchMove" Acts_EpicSplit_in";};
0 = this spawn{_this switchMove" Acts_EpicSplit_out";};
0 = this spawn{_this switchMove" Acts_Farmincident_Adams1";};
0 = this spawn{_this switchMove" Acts_Farmincident_Adams2";};
0 = this spawn{_this switchMove" Acts_Farmincident_Adams3";};
0 = this spawn{_this switchMove" Acts_Farmincident_Commander";};
0 = this spawn{_this switchMove" Acts_Farmincident_ Lacey1";};
0 = this spawn{_this switchMove" Acts_Farmincident_ Lacey2";};
0 = this spawn{_this switchMove" Acts_Farmincident_ Lacey3";};
0 = this spawn{_this switchMove" Acts_Farmincident_ Lacey4";};
0 = this spawn{_this switchMove" Acts_HeliCargo_in";};
0 = this spawn{_this switchMove" Acts_HeliCargo_loop";};
0 = this spawn{_this switchMove" Acts_HeliCargo_out";};
0 = this spawn{_this switchMove" Acts_HeliCargoHoplnSignal_out";};
0 = this spawn{_this switchMove" Acts_HeliCargoPointing";};
0 = this spawn{_this switchMove" Acts_HeliCargoTalking_in";};
0 = this spawn{_this switchMove" Acts_HeliCargoTalking_loop";};
0 = this spawn{_this switchMove" Acts_HeliCargoTalking_out";};
0 = this spawn{_this switchMove" Acts_HUBABriefing";};
0 = this spawn{_this switchMove" Acts_injuredAngryRifle01";};
0 = this spawn{_this switchMove" Acts_injuredCounghRifle02";};
0 = this spawn{_this switchMove" Acts_injuredLookingRifle01";};
0 = this spawn{_this switchMove" Acts_injuredLookingRifle02";};
0 = this spawn{_this switchMove" Acts_injuredLookingRifle03";};
0 = this spawn{_this switchMove" Acts_injuredLookingRifle04";};
0 = this spawn{_this switchMove" Acts_injuredLookingRifle05";};
0 = this spawn{_this switchMove" Acts_injuredLyingRifle01";};
0 = this spawn{_this switchMove" Acts_injuredLyingRifle02";};
0 = this spawn{_this switchMove" Acts_injuredSpeakingRifle01";};
0 = this spawn{_this switchMove" Acts_Kore_ldleNoWeapon_in";};
0 = this spawn{_this switchMove" Acts_Kore_ldleNoWeapon_loop";};
0 = this spawn{_this switchMove" Acts_Kore_ldleNoWeapon_out";};
0 = this spawn{_this switchMove" Acts_Kore_Introducing";};
0 = this spawn{_this switchMove" Acts_Kore_PointingForward";};
0 = this spawn{_this switchMove" Acts_Kore_TalkingOverRadio_in";};
0 = this spawn{_this switchMove" Acts_Kore_TalkingOverRadio_loop";};
0 = this spawn{_this switchMove" Acts_Kore_TalkingOverRadio_Out";};
0 = this spawn{_this switchMove" Acts_ListeningToRadio_In";};
0 = this spawn{_this switchMove" Acts_ListeningToRadio_Loop";};
0 = this spawn{_this switchMove" Acts_ListeningToRadio_Out";};
Сообщение отредактировал volodytrekalo: 23 March 2016 - 16:16