Привет! Помогите разобраться с модом (Zeu CfgAIskill для ARMA3) по настройке умственного развития и способностей ботов. С English я не особо дружу, поэтому буду благодарен помощи по использованию данного мода.
zeu_cfgAIskill.pbo Usage: If you wish to edit the values, stop the server and open up the userconfigzeuzeu_CfgAISkill.hpp with notepad The following explains what each of the 4 values in the individual attribute arrays do: class cfgAIskills { // Attribute[] = {A, B, C, D }; aimingAccuracy[] = {0, 0, 1, 0.5 }; aimingShake[] = {0, 0, 1, 1 }; aimingSpeed[] = {0, 0.5, 1, 1 }; endurance[] = {0, 0, 1, 1 }; spotDistance[] = {0, 0.2, 1, 0.4 }; spotTime[] = {0, 0, 1, 0.7 }; courage[] = {0, 0, 1, 1 }; reloadSpeed[] = {0, 0, 1, 1 }; commanding[] = {0, 0, 1, 1 }; general[] = {0, 0, 1, 1 }; };
There are 4 elements to each skill set. The value of each element can range between 0 and 1 The elements are paired A&B and C&D 1st element in the pair defines the setskill value or Mission editor slider position 2nd element in the pair defines the actual skill value that will be used when Setskill or Mission editor slider is set to the 1st value A: This defines the skill slider value for the lowest skill setting (Typically this should always be 0) B: This defines the skill value when the slider or setskill value is "A" C: This defines the skill slider value for the highest skill setting (Typically this should always be 1) D: This defines the skill value when the slider or setskill value is "C" So for example: MyAttribute[]={0, 0.4, 1, 0.9};If you set the unit skill of myattribute using unit setskill ["myattribute",1]; The unit will have an actual skill level for "myattribute" of 0.9 If you defined: unit setskill ["myattribute",0.5];The unit will have an actual skill of 0.65 (Halfway between the lower value of 0.4 and the higher value of 0.9)
Вот что написано в самом файле настройки:
/* Version Date:
comments: 1st element Lowest skill setting (eg mission skill editor slider set furthest to left 2nd element Skill value at lowest skill setting 3rd element Highest skill slider setting 4th element Value at highest setting
*/
class CfgAISkill { //aimingAccuracy[] = {0,0,1,1}; BIS Default dev version 0.72 aimingAccuracy[] = {0,0.2,1,0.45}; aimingShake[] = {0,0,1,1}; aimingSpeed[] = {0,0.2,1,0.6}; endurance[] = {0,0,1,1}; spotDistance[] = {0,0.2,1,0.45}; spotTime[] = {0,0,1,0.45}; courage[] = {0,0,1,1}; reloadSpeed[] = {0,0,1,1}; commanding[] = {0,0,1,1}; general[] = {0,0,1,1}; };