Вместо имен и фамилий вписываются нужные.
PC_fn_correct_names =
{
params ["_units"];
private _names = ["Петя","Вася","Коля","Рома"];
private _surnames = ["Петров","Иванов","Сидоров"];
{
private _first_name = selectRandom _names;
private _second_name = selectRandom _surnames;
private _full_name = _first_name + " " + _second_name;
_x setName [_full_name, _first_name, _second_name];
} forEach _units;
};
[_units] call PC_fn_correct_names; // _units = массив с юнитами, напр.: (units group player)











