PC_CHANGE_WEAPON_TEXT = "Поменяться оружием"; PC_CHANGE_WEAPON_CONDITION = "(player distance cursorTarget < 2) && (group cursorTarget == group player) && (player == leader group player) && (lifeState cursorTarget in ['HEALTHY','INJURED'])"; PC_fn_exchange_weapon = { params ["_leader","_unit"]; _leader_weapon = primaryWeapon _leader; _leader_weapon_ammo = _leader ammo _leader_weapon; _silencer_leader = _leader weaponAccessories _leader_weapon select 0; _flash_leader = _leader weaponAccessories _leader_weapon select 1; _optics_leader = _leader weaponAccessories _leader_weapon select 2; _bipod_leader = _leader weaponAccessories _leader_weapon select 3; _all_weapon_magazines_leader = primaryWeaponMagazine _leader; _leader removeWeapon _leader_weapon; _all_magazines_full_leader = magazinesAmmoFull _leader; {_leader removeItem (_x select 0)} forEach _all_magazines_full_leader; _unit_weapon = primaryWeapon _unit; _unit_weapon_ammo = _unit ammo _unit_weapon; _silencer_unit = _unit weaponAccessories _unit_weapon select 0; _flash_unit = _unit weaponAccessories _unit_weapon select 1; _optics_unit = _unit weaponAccessories _unit_weapon select 2; _bipod_unit = _unit weaponAccessories _unit_weapon select 3; _all_weapon_magazines_unit = primaryWeaponMagazine _unit; _all_magazines_full_unit = magazinesAmmoFull _unit; _unit removeWeapon _unit_weapon; _all_magazines_full_unit = magazinesAmmoFull _unit; {_unit removeItem (_x select 0)} forEach _all_magazines_full_unit; {_leader addMagazine _x} forEach _all_weapon_magazines_unit; _leader addWeaponGlobal _unit_weapon; _leader setAmmo [_unit_weapon, _unit_weapon_ammo]; _leader addPrimaryWeaponItem _silencer_unit; _leader addPrimaryWeaponItem _flash_unit; _leader addPrimaryWeaponItem _optics_unit; _leader addPrimaryWeaponItem _bipod_unit; {_leader addMagazine [(_x select 0),(_x select 1)]} forEach _all_magazines_full_leader; _leader selectWeapon _unit_weapon; _leader selectWeapon primaryWeapon _leader; _leader action ["PutWeapon"]; {_unit addMagazine _x} forEach _all_weapon_magazines_leader; _unit addWeaponGlobal _leader_weapon; _unit setAmmo [_leader_weapon, _leader_weapon_ammo]; _unit addPrimaryWeaponItem _silencer_leader; _unit addPrimaryWeaponItem _flash_leader; _unit addPrimaryWeaponItem _optics_leader; _unit addPrimaryWeaponItem _bipod_leader; {_unit addMagazine [(_x select 0),(_x select 1)]} forEach _all_magazines_full_unit; _unit selectWeapon primaryWeapon _leader; _unit_azimuth = floor (_unit getDir _leader); _unit domove (_unit getPos [0.5, _unit_azimuth]); _unit action ["PutWeapon"]; }; 0 = player addaction [PC_CHANGE_WEAPON_TEXT, {[player, cursorTarget] call PC_fn_exchange_weapon},nil,6,true,true,"",PC_CHANGE_WEAPON_CONDITION];
Скрипт на возможность поменяться оружием с напарником
Автор:
Ibragim
, 24 Jan 2021 01:47
В этой теме нет ответов
#1 OFFLINE
Отправлено 24 January 2021 - 01:47