Я уже думал о выделенном сервере. Но почему-то не могу запустить) Сервер вроде бы запускается. Но при попытке подключения пишет что-то типа: "задание считывается из банка".
Вычитал тут что можно запустить через бат файл. Вроде сделал:
start arma3server_x64.exe -port=2302 -config=CONFIG_server.cfg -mod=@CBA_A3;@CUP Terrains - Core;@CUP Terrains - Maps;@CUP Terrains - CWA;@RHSAFRF;@RHSUSAF;@RHSGREF;@RHSSAF;@ace;@RYD_FFE;@GRAD Trenches;@task_force_radio;@KA_Weapons_Pack_NEW;
Вот файл конфига:
//
// server.cfg
//
// comments are written with "//" in front of them.
// NOTE: More parameters and details are available at http://community.bistudio.com/wiki/server.cfg
// STEAM PORTS (not needed anymore, it's +1 +2 to gameport)
// steamPort = 8766; // default 8766, needs to be unique if multiple serves on same box
// steamQueryPort = 27016; // default 27016, needs to be unique if multiple servers on same box
// GENERAL SETTINGS
hostname = "0"; // Name of the server displayed in the public server list
//password = "ServerPassword"; // Password required to join the server (remove // at start of line to enable)
passwordAdmin = "spa"; // Password to login as admin. Open the chat and type: #login password
maxPlayers = 10; // Maximum amount of players, including headless clients. Anybody who joins the server is considered a player, regardless of their role or team.
persistent = 1; // If set to 1, missions will continue to run after all players have disconnected; required if you want to use the -autoInit startup parameter
// VOICE CHAT
disableVoN = 0; // If set to 1, voice chat will be disabled
vonCodecQuality = 10; // Supports range 1-30; 1-10 is 8kHz (narrowband), 11-20 is 16kHz (wideband), 21-30 is 32kHz (ultrawideband); higher = better sound quality, more bandwidth consumption
// VOTING
voteMissionPlayers = 1; // Minimum number of players required before displaying the mission selection screen, if you have not already selected a mission in this config
voteThreshold = 0.33; // Percentage (0.00 to 1.00) of players needed to vote something into effect, for example an admin or a new mission. Set to 9999 to disable voting.
allowedVoteCmds[] = // Voting commands allowed to players
{
// {command, preinit, postinit, threshold} - specifying a threshold value will override "voteThreshold" for that command
{"admin", false, false}, // vote admin
{"kick", false, true, 0.51}, // vote kick
{"missions", false, false}, // mission change
{"mission", false, false}, // mission selection
{"restart", false, false}, // mission restart
{"reassign", false, false} // mission restart with roles unassigned
};
// WELCOME MESSAGE ("message of the day")
// It can be several lines, separated by comma
// Empty messages "" will not be displayed, but can be used to increase the delay before other messages
motd[] =
{
"Teamspeak: ts.somewhere.com",
"Website: www.example.com"
};
motdInterval = 5; // Number of seconds between each message
// MISSIONS CYCLE
class Missions
{
class Mission1
{
template = "001.eden"; // Filename of pbo in MPMissions folder
difficulty = "Custom"; // "Recruit", "Regular", "Veteran", "Custom"
};
class Mission2
{
template = "002.Stratis"; // Filename of pbo in MPMissions folder
difficulty = "Custom"; // "Recruit", "Regular", "Veteran", "Custom"
};
class Mission3
{
template = "003.Malden"; // Filename of pbo in MPMissions folder
difficulty = "Custom"; // "Recruit", "Regular", "Veteran", "Custom"
};
class Mission4
{
template = "004.chernarus"; // Filename of pbo in MPMissions folder
difficulty = "Custom"; // "Recruit", "Regular", "Veteran", "Custom"
};
class Mission5
{
template = "005.zargabad"; // Filename of pbo in MPMissions folder
difficulty = "Custom"; // "Recruit", "Regular", "Veteran", "Custom"
};
class Mission6
{
template = "006.takistan"; // Filename of pbo in MPMissions folder
difficulty = "Custom"; // "Recruit", "Regular", "Veteran", "Custom"
};
class Mission7
{
template = "007.eden"; // Filename of pbo in MPMissions folder
difficulty = "Custom"; // "Recruit", "Regular", "Veteran", "Custom"
};
};
// LOGGING
timeStampFormat = "none"; // Timestamp format used in the server RPT logs. Possible values are "none" (default), "short", "full"
logFile = "server_console.log"; // Server console output filename
// SECURITY
BattlEye = 0; // If set to 1, BattlEye Anti-Cheat will be enabled on the server (default: 1, recommended: 1)
verifySignatures = 0; // If set to 2, players with unknown or unsigned mods won't be allowed join (default: 0, recommended: 2)
kickDuplicate = 0; // If set to 1, players with an ID that is identical to another player will be kicked (recommended: 1)
allowedFilePatching = 2; // Prevents clients with filePatching enabled from joining the server (0 = block filePatching, 1 = allow headless clients, 2 = allow all) (default: 0, recommended: 1)
// FILE EXTENSIONS
allowedLoadFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; // only allow files with those extensions to be loaded via loadFile command (since Arma 3 v1.19.124216)
allowedPreprocessFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; // only allow files with those extensions to be loaded via preprocessFile / preprocessFileLineNumbers commands (since Arma 3 v1.19.124323)
allowedHTMLLoadExtensions[] = {"htm","html","php","xml","txt"}; // only allow files and URLs with those extensions to be loaded via htmlLoad command (since Arma 3 v1.27.126715)
// EVENT SCRIPTS - see http://community.bistudio.com/wiki/ArmA:_Server_Side_Scripting
onUserConnected = ""; // command to run when a player connects
onUserDisconnected = ""; // command to run when a player disconnects
doubleIdDetected = ""; // command to run if a player has the same ID as another player in the server
onUnsignedData = "kick (_this select 0)"; // command to run if a player has unsigned files
onHackedData = "kick (_this select 0)"; // command to run if a player has tampered files
// HEADLESS CLIENT
headlessClients[] = {"127.0.0.1"}; // list of IP addresses allowed to connect using headless clients; example: {"127.0.0.1", "192.168.1.100"};
localClient[] = {"127.0.0.1"}; // list of IP addresses to which are granted unlimited bandwidth; example: {"127.0.0.1", "192.168.1.100"};