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В общем вот тебе пример, вставь его в OnPlayerRespawn.sqf
Подредактируешь по необходимости
_unit = _this select 0;
_Red = [["arifle_Katiba_F","muzzle_snds_H","acc_flashlight","optic_MRCO",["30Rnd_65x39_caseless_green",30],[],""],[],[],["U_BG_Guerrilla_6_1",[["30Rnd_65x39_caseless_green",2,30]]],["V_TacVest_oli",[]],["B_Kitbag_rgr",[["FirstAidKit",3],["30Rnd_65x39_caseless_green",10,30],["SmokeShell",2,1],["HandGrenade",2,1],["APERSBoundingMine_Range_Mag",3,1]]],"H_Booniehat_oli","",[],["ItemMap","","ItemRadio","ItemCompass","ItemWatch",""]];
_Blue = [["arifle_MX_Black_F","muzzle_snds_H","acc_flashlight","optic_MRCO",["30Rnd_65x39_caseless_mag",30],[],""],[],[],["U_B_CTRG_1",[["30Rnd_65x39_caseless_mag",3,30]]],["V_TacVest_oli",[]],["B_Kitbag_rgr",[["FirstAidKit",3],["30Rnd_65x39_caseless_mag",10,30],["SmokeShell",2,1],["HandGrenade",2,1],["APERSBoundingMine_Range_Mag",3,1]]],"H_Beret_blk","",[],["ItemMap","","ItemRadio","ItemCompass","ItemWatch",""]];
If (Side _unit == WEST) then {_unit setUnitLoadout _Blue};
If (Side _unit == EAST) then {_unit setUnitLoadout _Red};
_unit enableFatigue false;