Пытаюсь сделать новую гранату, вот только не знаю как убрать или заменить звук взрыва гранаты. Подскажите какими функциями можно "выключить" взрыв.
class CfgPatches { class SUP_HE { units[] = {}; weapons[] = {}; requiredAddons[] = {"A3_characters_F","A3_Data_F"}; }; }; class CfgAmmo { class GrenadeHand_stone ; class SUPER_HE_ammo : GrenadeHand_stone { model = "\SUPER_HE\HE.p3d"; explosionTime = 1.5; }; }; class cfgMagazines { class CA_Magazine; class HandGrenade_stone; class SUPER_HE: HandGrenade_stone { scope = 1; type=0; picture = "\SUPER_HE\HE.paa"; value = 0.10; ammo = "SUPER_HE_ammo"; }; }; class CfgWeapons { class FakeWeapon; class Throw: FakeWeapon { muzzles[] += {"SUPER_HE_Muzzle"}; class ThrowMuzzle; class SUPER_HE_Muzzle: ThrowMuzzle { magazines[] = {"SUPER_HE"}; }; }; }; class cfgVehicles { class NATO_Box_Base; class SUPER_AmmoBox_Flash: NATO_Box_Base { scope = 2; accuracy = 1000; vehicleClass = "Ammo"; displayName = "AmmoBox_Flashbang"; hiddenSelectionsTextures[] = {"A3\Weapons_F\Ammoboxes\data\AmmoBox_signs_CA.paa","A3\Weapons_F\Ammoboxes\data\AmmoBox_CO.paa"}; model = "\A3\weapons_F\AmmoBoxes\AmmoBox_F"; icon = "iconCrateWpns"; maximumLoad = 99999; transportMaxWeapons = 5000; transportMaxMagazines = 20000; transportMaxBackpacks = 50; class TransportMagazines { class _xx_SUPER_HE_ammo { magazine = "SUPER_HE"; count = 1000; }; }; class TransportItems{}; }; };