Пытаюсь сделать новую гранату, вот только не знаю как убрать или заменить звук взрыва гранаты. Подскажите какими функциями можно "выключить" взрыв.
class CfgPatches
{
class SUP_HE
{
units[] = {};
weapons[] = {};
requiredAddons[] = {"A3_characters_F","A3_Data_F"};
};
};
class CfgAmmo
{
class GrenadeHand_stone ;
class SUPER_HE_ammo : GrenadeHand_stone
{
model = "\SUPER_HE\HE.p3d";
explosionTime = 1.5;
};
};
class cfgMagazines
{
class CA_Magazine;
class HandGrenade_stone;
class SUPER_HE: HandGrenade_stone
{
scope = 1;
type=0;
picture = "\SUPER_HE\HE.paa";
value = 0.10;
ammo = "SUPER_HE_ammo";
};
};
class CfgWeapons
{
class FakeWeapon;
class Throw: FakeWeapon
{
muzzles[] += {"SUPER_HE_Muzzle"};
class ThrowMuzzle;
class SUPER_HE_Muzzle: ThrowMuzzle
{
magazines[] = {"SUPER_HE"};
};
};
};
class cfgVehicles
{
class NATO_Box_Base;
class SUPER_AmmoBox_Flash: NATO_Box_Base
{
scope = 2;
accuracy = 1000;
vehicleClass = "Ammo";
displayName = "AmmoBox_Flashbang";
hiddenSelectionsTextures[] = {"A3\Weapons_F\Ammoboxes\data\AmmoBox_signs_CA.paa","A3\Weapons_F\Ammoboxes\data\AmmoBox_CO.paa"};
model = "\A3\weapons_F\AmmoBoxes\AmmoBox_F";
icon = "iconCrateWpns";
maximumLoad = 99999;
transportMaxWeapons = 5000;
transportMaxMagazines = 20000;
transportMaxBackpacks = 50;
class TransportMagazines
{
class _xx_SUPER_HE_ammo
{
magazine = "SUPER_HE";
count = 1000;
};
};
class TransportItems{};
};
};













