Пытаюсь сделать новую гранату, вот только не знаю как убрать или заменить звук взрыва гранаты. Подскажите какими функциями можно "выключить" взрыв.
class CfgPatches
{
	class SUP_HE
	{
		units[] = {};
		weapons[] = {};
		requiredAddons[] = {"A3_characters_F","A3_Data_F"};
	};
};
class CfgAmmo
{
	class GrenadeHand_stone ;
	class SUPER_HE_ammo : GrenadeHand_stone
	{
		model = "\SUPER_HE\HE.p3d";
     	explosionTime = 1.5;
	};
};
class cfgMagazines
{
	class CA_Magazine;
	class HandGrenade_stone;
	class SUPER_HE: HandGrenade_stone
	{
		scope = 1;
		type=0;
		picture = "\SUPER_HE\HE.paa";
		value = 0.10;
		ammo = "SUPER_HE_ammo";		
	};
};
class CfgWeapons
{	
    class FakeWeapon;
	class Throw: FakeWeapon
	{
		muzzles[] += {"SUPER_HE_Muzzle"};
		class ThrowMuzzle;
		class SUPER_HE_Muzzle: ThrowMuzzle
		{
			magazines[] = {"SUPER_HE"};
		};
	};
};
class cfgVehicles
{
	class NATO_Box_Base;
	class SUPER_AmmoBox_Flash: NATO_Box_Base
	{
		scope = 2;
		accuracy = 1000;
		vehicleClass = "Ammo";
		displayName = "AmmoBox_Flashbang";
		hiddenSelectionsTextures[] = {"A3\Weapons_F\Ammoboxes\data\AmmoBox_signs_CA.paa","A3\Weapons_F\Ammoboxes\data\AmmoBox_CO.paa"};
		model = "\A3\weapons_F\AmmoBoxes\AmmoBox_F";
		icon = "iconCrateWpns";
		maximumLoad = 99999;
		transportMaxWeapons = 5000;
		transportMaxMagazines = 20000;
		transportMaxBackpacks = 50;
		class TransportMagazines
		{
			class _xx_SUPER_HE_ammo
			{
				magazine = "SUPER_HE";
				count = 1000;
			};
		};
		class TransportItems{};
	};
};
					
					

	
	
				
				
			









