Всех приветствую
Создаю своего бойца на основе RHS
И буду всем очень признателен, если скажите, где или как прописать ему разгрузку/шлем?!
Ибо появляется чел в форме, с пнв и оружием.
p.s. все это прописанно в config.cpp
class CfgVehicles
{
class B_Soldier_base_F;
class B_Unit_1: B_Soldier_base_F {
scope = 2;
displayName = "Squad Leader";
faction = "My_faction";
vehicleClass = "1st_Squad";
canCarryBackPack=1;
canDeactivateMines=1;
engineer=1;
attendant = "true";
uniformAccessories[] = {};
uniformClass = "rhs_uniform_cu_ucp_1stcav";
Items[] = {};
weapons[] = {"rhs_weap_m16a4_carryhandle_grip_pmag", "rhsusf_weap_m1911a1", "Binocular"};
magazines[] = {"rhs_mag_30Rnd_556x45_Mk318_Stanag", "rhs_mag_30Rnd_556x45_Mk318_Stanag", "rhs_mag_30Rnd_556x45_Mk318_Stanag", "rhs_mag_30Rnd_556x45_Mk318_Stanag", "rhs_mag_30Rnd_556x45_Mk318_Stanag", "rhsusf_mag_7x45acp_MHP", "rhsusf_mag_7x45acp_MHP"};
linkedItems[] = {ItemMap","ItemCompass","ItemWatch","tf_rf7800str_1","ItemGPS", "rhsusf_ANPVS_14"};
respawnLinkedItems[] = {"ItemMap","ItemCompass","ItemWatch","tf_rf7800str_1","ItemGPS", "rhsusf_ANPVS_14"};
};
class CfgWeapons // не особо понял зачем это нужно
{
// Uniforms
class ItemCore;
class rhs_uniform_cu_ucp_1stcav;
class UniformItem;
class VestItem;
class rhsusf_iotv_ucp_Squadleader;
class HeadgearItem;
class rhsusf_ach_helmet_headset_ucp;
class ItemInfo;
class B_Unit_1: rhs_uniform_cu_ucp_1stcav
{
scope = 2;
displayName = "Uniform [UCP]";
author = "RHS";
class ItemInfo: UniformItem
{
uniformModel = "-";
uniformClass = "rhs_uniform_cu_ucp_1stcav";
hiddenSelections[] = {"camo1", "camo2"};
hiddenSelectionsTextures[] = {"\RHSUSF\rhsusf_infantry\rhsusf_combat01_ucp_co.paa", "\RHSUSF\rhsusf_infantry\rhsusf_combat01_ocp_co.paa"};
};
};
};
Сообщение отредактировал Opolchenec: 20 September 2015 - 15:35