Not only marksmans/snipers needs limitation.almost everything need limitation like RPGs,LMGs etc etc.
Sniper rifles - well such rifles was used as AT weapon in WW2,no sense to use them more that 1 per team for example.
Optics for defence also needed,but not in huge quantities.Needs limitation anyway
LMGs IMO needs because they doesn't work properly.This weapon doesn't works like it works in RL.There was nobody takes it,while it was without it.Also - need limitation.
samogon,
Just make a "marksman" class for defence with Katiba CARBINE (short barrel) and ACOG with 3 mags, other classes with COBRA sight excluding RPG and Granadier because they have their own advantages. Give marksman only 1 smoke granade and no frags. That way it will be the most balanced and believe me it won't be exploited much.
And PLEASE remove the Gepard .50 from attackers and place the .303 with just 2 mags and 1 smoke.
Give the attackers 6.5s or TRG 21 because it's better than the F2000 (on medium-long range).
Remove all first aids from defenders excluding the medic, give him medic kit and 10 first aid kits.
Give HOLO to the attacker's granadier and RPG (and TRG 20), give TRG 21 to Rifleman and ACOG.
Keep the marksman as it is on attackers.
Remove rifleman(sd) and add "Operator" with TRG20(sd)(holo)(3 mags) + new 9mm pistol(sd) + 1 frag + frog mine(it will be useful).
Samogon, if you have time to do this for 1.03 and call it 1.03MODx it will be VERY appritiated.
I'm telling you, it's the best after the limitation idea (that unfortunatly it seems impossible).
Сообщение отредактировал Caterpillar: 01 July 2013 - 13:48